Nov
25

Square Off

Theme Week: The Need for Speed

There’s a time and a place for games that require a lot of planning, pondering, and chin-rubbing. That time is not this week, and that place is not this website. Here we present a half-dozen games that force you to play fast, fast, fast.

Mass-market American game publishers apparently have a phobia about printing the name of the game designer on the box. Instead of telling game buyers who actually designed the game, they want to create the illusion that the manufacturer is the source of all things gamey and good. If you like …
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November 25, 2006 | (34) Comments | Permalink

Nov
24

Brawl

It’s the rare game that lasts less time than it takes to describe how to play, but if you started playing Brawl when this page was downloading, you’d be sorting the cards and getting set for game two by now.

Brawl, as the name suggests, is all about …
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November 24, 2006 | (0) Comments | Permalink

Nov
23

Chopstick Dexterity MegaChallenge 3000

Theme Week: The Need for Speed

There’s a time and a place for games that require a lot of planning, pondering, and chin-rubbing. That time is not this week, and that place is not this website. Here we present a half-dozen games that force you to play fast, fast, fast.

While games themselves are fun, their names usually aren’t. El Grande, Coloretto, Acquire, Cartagena—these names are descriptive and functional, not show-stoppers that attract strangers passing by on the street.

A few winning game names are out there. Hoity Toity inspires curiosity; Wheedle is a hit with SpongeBob SquarePants …
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November 23, 2006 | (5) Comments | Permalink

Nov
22

Linkity

Theme Week: The Need for Speed

There’s a time and a place for games that require a lot of planning, pondering, and chin-rubbing. That time is not this week, and that place is not this website. Here we present a half-dozen games that force you to play fast, fast, fast.

If you’ve watched more than 20 picoseconds of a psychiatry session on television or in the movies, then you’ve seen a troubled soul going through a word association session. The psychiatrist presents the patient with a series of words ("Father," “tool shed,” “hedge trimmers"), and the patient responds with the …
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November 22, 2006 | (9) Comments | Permalink

Nov
21

Jungle Smart

Theme Week: The Need for Speed

There’s a time and a place for games that require a lot of planning, pondering, and chin-rubbing. That time is not this week, and that place is not this website. Here we present a half-dozen games that force you to play fast, fast, fast.

Parents like to play games with their children to help them understand the principles of fair play, learn how to win and lose gracefully, and boost their brainpower. But unless the game is decided entirely by luck, parents and other adults often feel they have to keep their own brainpower …
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November 21, 2006 | (59) Comments | Permalink

Nov
20

Time Is Money

Theme Week: The Need for Speed

There’s a time and a place for games that require a lot of planning, pondering, and chin-rubbing. That time is not this week, and that place is not this website. Here we present a half-dozen games that force you to play fast, fast, fast.

Here’s a simple description of Time Is Money: Grab all the cash you can in 60 seconds. The player with the most cash wins. Naturally, there are a few catches, or else the first player would simply snag the entire stack of bills and the game would be over in …
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November 20, 2006 | (1) Comments | Permalink

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