Nov
28

Hansa

Theme Week: Chock-o-block Schacht

In a 2004 interview, designer Michael Schacht said, “I am a big fan of games with few rules.... I prefer a rules structure that also permits poor play. After all, one should be able to learn a game and improve with each play. That has the disadvantage, though, that some of my games aren’t completely understandable during the first play.”

Like many other game designers, Michael Schacht uses particular design elements in his creations year after year. Hansa is a particularly good example of his interest in connection games—that is, games in which you can follow or create paths and connect one location to another in some manner.


keep reading...

November 28, 2006 | (1) Comments | Permalink

Nov
19

Feurio!

Many game designers and publishers use the same themes over and over again, casting players as business owners, stock holders, pirates, astronauts, merchants, and other familiar roles. But sometimes you’ll run across a game with such an unusual theme that the game itself becomes more interesting. “Tell me more,” you …
keep reading...

November 19, 2006 | (6) Comments | Permalink

recent reviews

advertisements

Advertise on this site